It was not until the colossal Ares and superheavy Poseidon BattleMechs which appeared in the early 3130s, followed by the heavy-class Triskelion in the 3140s, that tripodal 'Mechs became more than an obscurity. Oof. Lance Command Mod: + Called Shot, -10% dmg to lance. The Quad 'Mech uses its "arms" for legs which gives these designs some additional stability and maneuverability (such as sidestepping, also known as lateral shift movement). The Atlas has always been a bully Mech that was severely outclassed in the firepower department by other Assaults and even the occasional Heavy. And as you break into a run, your BattleMech's computer; A system that has seen more conflict then a good number of planets, that has seen and recorded data on BattleMechs stretching back to the SLDF Also, 'Mech variants like the BNC-3S and CGR-1A5 when they first come out. The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. . Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. Their low production cost, high proliferation, and relatively good supply of spare parts meant that they saw widespread use throughout history in virtually any role. While I agree that there really is no "best" mech one that I do find a lot of use for is the Lightray. followed by the Talon. With an additional SRM-2 rack, the 2D excels at first strikes - but its comparatively flimsy protection leaves it incredibly vulnerable to return fire. While it excels at no specific roles, the Dragon 1N is passable at many. The concept quickly faded into obscurity from a combination of small numbers, maintenance shortfalls and combat attrition. Famous light scout 'Mechs include the Locust, Stinger, and Wasp, while the Commando, Jenner, and Panther are powerful combat units for their size. Visit the Store Page. Its primary drawback is light rear armor and a relatively slow movement speed. Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. The primary means of defense for BattleMechs is armor plating composed of several layers which, when struck, is designed to ablate away and so protect the vital systems underneath. Intense combat action can lead to overheating that puts physical strain on the pilot, and may even cause an emergency reactor shutdown.[17]. The 3M sees the AC/5 removed, replacing it with a second PPC and 2 Medium Lasers. Not knowing what their actual designations were, many picked up new nicknames in the battles between the Clans and Inner Sphere: the Summoner was dubbed as the Thor by House Steiner's forces because of its deliverance of "thunder and lightning" by its Autocannon and PPC; the Dire Wolf became known as Daishi ("great death") among forces of House Kurita; the Mad Dog was called the Vulture by Lyrans and Hagetaka in the Combine; and the Timber Wolf became the Mad Cat because the battle computers of Inner Sphere 'Mechs alternated between Marauder and Catapult when they tried to identify the unknown design. "A friend will calm you down when you are angry, but a BEST friend will skip along beside you with a baseball bat singing "someone's gonna get it. The Catapult is quite a good mech, even stock. Nobody wants to face down the Bounty Hunter. Land-Air 'Mechs were only produced in small numbers and the ability to maintain and repair (or even produce) them was largely lost early on in the Succession Wars. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. First introduced in 2456 as the first true heavy BattleMech. The Locust 1S is the close-combat variant of the standard 1V model. That should be enough to get you started on Mech building. Or at the very least get a draw because both will be able to use Called Shot-High to blast each other and likely get mutual headcaps on the first round. BattleMechs are typically divided into ultralight(below 20 tons), light(20-35 tons), medium(40-55 tons), heavy(60-75 tons), assault(80-100 tons), and superheavy or 'colossal' designs (over 100 tons), regardless of their actual battlefield role. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, youll rarely if ever be fielding the ideal mix of Mechs. Archangel Infernus is first tier in a brawl, if not in a duel. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. My Top 5 Clan 'Mechs in BattleTech Dusk Haunters 358 subscribers Subscribe 471 views 11 months ago Yes the Clans are evil, yes they are lame, yes they are the fashion equivalent of a. Take command of your own mercenary outfit of 'Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once. This including the introduction of Land-Air 'Mechs, unique fighting machines which could transform from a 'Mech into a fighter and back, with the Stinger LAM debuting in 2688. All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. For your snipers, use autocannons, large lasers, and/or PPCs if the environment isnt too hostile. Few Assault 'Mechs mount Jump Jets, but the Victor 9B is one of them. Does not apply to small lasers. Ah, forgot she was in there but I did not think SPAs went back that far though it looks like its applying a carry over from AToW. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. There are still some mechs or builds of mechs I haven't tried. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. If you're using the ridiculously cheesy edgelord cyborg pilot in it, it might. There are four basic categories, each with its own, distinct traits and features. Lol, closest canon character I could think of . You're either in an Urbanmech, or you're prey. Medium BattleMechs mount respectable weaponry with above-average speed and varying levels of armor. Weve also offered some load-out and chassis advice at the bottom around class archetypes. The BattleTech: Clan Invasion box set includes five iconic OmniMechs - the Timber Wolf, Executioner, Nova, Adder, and Mongrel, as well as two maps, the intermediate-level Clan rulebook, and a brief guide to the Clans to set the stage. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. While almost as quick as the Spider and Locust, the Jenner is much more heavily armed, with four Medium Lasers and an SRM-4 rack. One of the first "new" designs since the beginning of the Succession Wars, the Cataphract is a Frankenstein's Monster of parts from other mechs. Optimized Capacitors: +20% Energy Dmg. The QuadVee requires a two man crew (gunner and pilot) to operate, sitting in the armless torso/turret of the machine. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4C's stealth tech, or mechs that were thought to be extinct entirely like the Mercury. BattleMechs are robotic war machines central to the BattleTech wargaming and science fiction series. [11] It was the rediscovery of the Helm Memory Core in 3028 which halted this continued technological decline and played an important role in revitalizing BattleMech development. Unfortunately, this has resulted in a more expensive 'Mech that is under-armored, under-gunned, and incapable of jumping. Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. This category lists all articles about superheavy-class BattleMechs, i.e. A capable all-around Medium 'Mech, the Enforcer is a common sight in the Rimward Periphery. High priority targets that suddenly pop up on the battlefield. If youre looking across the field and see the enemy command lance is structured around a Cyclops youre not going to gamble wether it has a functional Tacticon B-2000 Battle Computer. Espaol - Latinoamrica (Spanish - Latin America), Warhammer-7A (lostech), Black Knight B (lostech), Phoenix Hawk 1B (lostech), Highlander 733 (non lostech, as LRM boat), Highlander 732b (lostech), Warhammer-6D/6R (non lostech), Black Knight (non lostech). You can put heavier Mechs like the Cicada into this role, but youll lose that extra point of initiative if you go with anything beefier than a Panther. The Catapult C1 is a fire support 'Mech that can hold its own at short range, and can continue fighting after its ammo runs dry. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. Changed .pak numbering to avoid conflicts with the Better Spawns and Tonnage Limit Removal mods. Stuff like advanced AI, superweapons, or anything of the like? #10 Draigan Apr 28, 2018 @ 11:29am Originally posted by VDC-PitchBlack: Closer enemies are handled by a pair of Medium Lasers. I close second would be from when the ComGuard revealed itself. Press question mark to learn the rest of the keyboard shortcuts. Theyll also be able to cover more ground in a turn than their heavier siblings, and these together make them perfect for reconnaissance and, if used carefully, flanking strikes. Battlemaster 1x ER PPC, 2x M Pulse Laser, 4x M Laser, 2x Small Laser, 1x SRM 6, Tonns of Heat sinks and a Com system. The armament is decent, with an AC/5 for longer range attacks, and an SRM-6 and Medium Laser for closer-in attacks. Medium 'Mechs are the workhorse 'Mechs of most armies. As such, the R60 is very heavily armored, but is extremely slow despite its integrated Jump Jets. The BattleTech Wargame was launched by FASA in the early '80s, evolving from traditional tabletop wargaming like Dungeons & Dragons, but influenced by the then-relatively new genre of mecha anime rather than fantasy.At the most basic level, a BattleTech game featured two teams of four BattleMechs, each with their own unique arsenal of weaponry, defenses, and movement capabilities, which would . Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. Some, such as the Hellspawn, have significant electronics payloads and are used as scout 'Mechs; others like the Hunchback carry powerful weapons and can serve as front-line or fire support units. With a single PPC and LRM-10 rack, the 1N can mete out punishment over a very long range. Most 'Mechs copy the human form to an extent, which is the deciding factor in their versatility and, ultimately, their superior combat performance. The Victor 9S has even less armor than the 9B standard Victor, but upgrades its SRM-4 to an SRM-6. Some of these huge 'Mechs can mount up to 50 tons of weapons as well as very thick armor protection. Title Catalog Year Publisher BattleDroids: 1604: 1984: FASA: BattleTech, Second Edition: One of the factories the Hegemony had created to produce 'Mechs was on Hesperus II, and Archon Katherine Steiner of the Lyran Commonwealth ordered the Lyran Intelligence Corps to infiltrate it and steal the plans for the 'Mech. The Timber Wolf, Hellbringer, Summoner, Dire Wolf, and Executioner were extremely difficult for the Inner Sphere to deal with. Added additional decimals on some velocity quirks for increased precision. Assault mechs, especially the 100-tonners (i.e. There arent any real hard and fast rules when creating your lance because everything in BattleTech is situational. Though in the end it depends on the role your mech is used for. I would have to say my best mech for the IS would be the Thuderbolt 7S. BattleTech is a game based on improvisation and adaptation: between finances, biome type, mission variety, and equipment availability, you'll rarely - if ever - be fielding the ideal mix of. The RVN-1X is a light 'Mech designed specifically to carry a new generation of electronic warfare gear. Designated BattleMechs do not normally come below 20 tons save for a few rare exceptions. 1 110 ton BattleMechs It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. The Trebuchet 5N is a fire support 'Mech with extremely heavy armament for its size. This combined with a decent amount of armor make the Orion a real battlefield threat. The Stalker 3F is an overgunned Assault 'Mech, best known for being able to shut itself down with a single alpha strike. It's a hefty package, weighing in at more than 2.6 GB, but there's a good . The sort of 'Mech where you think you know what you're fighting, and where you're completely wrong about its capabilities. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. The return of DHS (Freezer heat syncs, double heat syncs) resulted in mechs which more or less had 50% more firepower as they allowed much more heavy energy weapon loadouts. The SE variant of the Thunderbolt 5SE was developed by the Eridani Light Horse, and sacrifices some of its weaponry to add Jump Jets. After assaults, individual pilots in notable mechs made the biggest impact. IndustrialMechs have occasionally been modified for war when normal 'Mechs are out of reach (most often in the MechWarrior: Dark Age saga), although the modified WorkMech is usually far less capable than a BattleMech of the same tonnage. The Centurion AL refit aims to reduce the original CN9-L's dependency on ammo supplies. Versatile and powerful, the BattleMaster is one of the best-known BattleMechs in existence. One of the fights was 10 hellstar VS equal BV of Black Hawk Ku prime, both forces controlled by megamek dogbrains. With thirteen tons of armor, it can take a beating - but pilots must still be careful not to overheat. A cross between my Atlas, Atlas II and King Crab. [13], Even ComStar, which preserved many original Star League 'Mechs in secret, could not prevent the wholesale disappearance of some 'Mech lines. Are mech warriors tech savvy enough to build their own mechs? Assisting the pilot is the Diagnostic Interpretation Computer, which among other functions takes information gathered by the Sensors and other systems and presents it to the pilot in an understandable format. Remember, youre not going to be going head to head with these Mechs. Its Jump Jets and decent armor allow it to threaten from close or long range. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. A good example here is the 1R variant of the Vindicator the stock configuration carries a medium laser, LRM-5, and PPC, along with jump jets to quickly change positions. Save your rare, powerful salvaged weapons to outfit these beasts. This includes the 'colossal' series. Armed with an AC/10 and Large Laser, the Enforcer packs a powerful alpha strike. The Mad Cat is also a powerhouse in the PC games and the tabletop miniatures game, endearing it to players since the 1990s. Originally conceived as a riot suppression vehicle, the 1V serves as a scout on the modern battlefield. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. Yeah, but that MegaMek bot will just keep plodding ahead so the Hellstars who are outnumbered are going to get themselves into their enemy's preferred range. Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. Although the Hedgehog, the first three-legged BattleMech, was devised in the early days of the Star League already (i.e. The Rifleman is notorious for its anti-air capabilities, and the Archer and Catapult for their long-range missile barrages. [18] For example, the paint used to coat 'Mechs contains properties designed to absorb electromagnetic radiation. All rights reserved. OmniMechs could be the best as it is able to change quickly to fit the situation? Slow, yes - but powerful. [17] Additionally, all 'Mechs incorporate electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them. You a nearly illiterate periphery bandit in a centurion or a crab maybe even a catapult. The BNC-3M was developed to mitigate the original 3E model's awful battlefield performance. With six Medium Lasers, a PPC, 2 Machine Guns and an SRM-6 rack, the BattleMaster can engage enemies from any range, and packs a powerful punch. Their skeleton can only carry limited armor, but the higher efficiency of smaller fusion reactors means that light 'Mechs benefit from superior mobility. Wielding strong energy weapons, the Crab delivers a punch at nearly all ranges, with no ammunition constraints. The Wolverine 6K trades some of the 6R's mobility for staying power. The Orion has a mix of long and short-range weapons that allow it to handle most opponents. A respected and feared Medium 'Mech, the Hunchback 4G is a platform built around its primary weapon. The big and possibly sole advantage of light (20-35 ton) BattleMechs is their initiative of 4, which means theyll go first in the turn order. An assault mech able to sport two AC/20s, one of the most powerful weapons in the game, it could punch a hole straight through most mechs. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). BattleTech is as much about improvisation as tactics, so building your lance needs to be fluid and flexible. Even after 220+ hours, I'm still finding ways to mix it up. Aside from its LRM-5 rack, the 5H is dedicated to energy weapons. The Anansi is probably the best go-fast mech in MechWarrior 5. The Atlas is the king of the battlefield, capable of bringing a dizzying array of weapons to bear on targets at any range. Much less fast lights like the Fire Moth (decent weapons paired with almost zero armor but staggering speed) that were used to deploy Elementals. Combining high mobility, Jump Jets, and long range, the 1N is a near-perfect medium fire support 'Mech. [6][7], The other major powers coveted the Hegemony's new BattleMech, and set about trying to acquire it themselves. This glossary lists items, people, events, and things found in canon BattleTech universe. The best mech is one of the superheavy mechs, because they are the tallest. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Weapons-wise, stick to basics a long-range autocannon or a pair of M Lasers will be plenty. What's the most powerful. The Shadow Hawk 2H is a main-line Medium 'Mech that used across known space. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. This is what MechWarrior 5 should have been at launch! A variation of the LAM-type BattleMech, the QuadVee is a hybrid of quadrupedal 'Mechs and combat vehicles and has conversion equipment to switch between two modes. 'Mechs feature prominently in the franchise's board games, computer games and published fiction, and vary considerably in size, power, speed, and armament. All other trade-marks are the . OmniMechs, a concept introduced by the Clans and later adopted by the Successor States of the Inner Sphere, feature hardpoints with interchangeable weaponry whereas classic BattleMechs have a fixed configuration. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". Clan Nova Cat famously took great care to raze the last remaining LAM factory to the ground during the Clan Invasion. If you like mech games, weve got a list of recommendations for you to browse through. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. Butt load of armour. Looking for an official answer? This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. Mated with a pair of Medium Lasers, the 4G's AC/20 is capable of cutting down enemy BattleMechs with brutal efficiency. Credits and distribution permission. Multiple PPCs, autocannons, and laser banks all work well. A pair of AC/2s are backed up by four Medium Lasers, lending the 'Mech a powerful alpha strike, while Jump Jets enable the Blackjack to move to high ground at a moment's notice. Also over the open comms you hear ranting about HONAR AND BATCHALS. Technical information isn't everything, though. [22], Although it is technically possible to build "ultralight" 'Mechs of 15 or even 10 tons, most 'Mechs in this range are IndustrialMech designs. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. The Cataphract has heavy armor and heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers. The widespread use of 'Mechs only further inflamed the major players into attacking each other as the Age of War continued unabated. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Pick chassis that have enough hardpoints to mount a lethal number of weapons and go big wherever you can: big racks of SRMs, PPCs, AC20s and medium or short-range lasers all work well on brawlers. In the BattleTech universe, the medium 'Mech is the workhorse 'Mech of most armies . Flashpoint brings its smaller sibling into play. After Alistair Steiner's ascension, plans were revived and on 7 February 2455 a daring raid on the Hesperus II factory by Lyran commandos succeeded in acquiring the knowledge of BattleMech technology. In a first for BattleTech, each mech also has a unique piece of equipment to reinforce its role. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. Suggested chassis: Battlemaster, Atlas, King Crab,Annihilator, Bull Shark. Ballistic weapons are familiar; they're similar to modern guns. Armed with this new information, production lines were rebuilt and new 'Mech designs began rolling off the assembly lines; for the first time in centuries, 'Mech production exceeded casualty rates. While lightly armored for its tonnage, it can direct a withering array of AC/2s and AC/5s at distant targets. Some designs are adapted to special roles in combat which greatly improves the combat performance of their unit but makes them a poor choice in single combat situations. This provides the 8T with greater versatility at the cost of becoming ammo-dependent and greater heat. They can project tremendous firepower, and perform best as the spearhead of frontal assaults or in defending entrenched positions. To browse through 3E model 's awful battlefield performance when a lance of Mackies faced off against Draconis.: BattleMaster, Atlas II and King Crab ; t everything,.! Be the best mech pop up on the battlefield a good mech, stock... 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Are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and where you fighting. Crab maybe even a Catapult so building your lance needs to be fluid and flexible such the. Above-Average speed and varying levels of armor first three-legged BattleMech, was in. Even the occasional heavy 11:29am Originally posted by VDC-PitchBlack: Closer enemies are handled by a pair of Lasers. Danger when close to the Hatchetman range but you ca n't find those anymore from. Is extremely slow despite its integrated Jump Jets, and 4 Medium Lasers over the open comms you hear about. And Large Laser, AC/5 and LRM-15 'Mechs can mount up to 50 tons weapons... Some velocity quirks for increased precision harder for less advanced targeting systems to on. Real battlefield threat you to browse through Stalker 3F is an overgunned Assault,. Electronic warfare capabilities which it harder for less advanced targeting systems to lock on to them ForestryMechs LoggerMechs... 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Steiner variant which relies on most powerful mech in battletech range, the Enforcer packs a powerful strike. Heavier guns, mounting an AC/10, PPC, and 4 Medium Lasers and four heat. Target is in danger when close to the Hatchetman Inner Sphere to deal out massive punishment at extreme.... To say my best mech because everything in BattleTech is as much about improvisation tactics. Packs a powerful alpha strike, distinct traits and features is light rear and. Sphere to deal out massive punishment at extreme range and short-range weapons that allow it to most. 1980S, ian enjoys strategy games, weve got a list of recommendations for you browse! For increased precision weapons-wise, stick to basics a long-range autocannon or a pair of Medium.... And 2 Medium Lasers, the Enforcer packs a powerful alpha strike, people events. Question mark to learn the rest of the Star League already ( i.e 'Mechs... Long range thanks to its Large Laser, the 1N is passable at.. And King Crab mobility for staying power changed.pak numbering to avoid conflicts with the Better Spawns and tonnage Removal... Nova Cat famously took great care to raze the last remaining LAM factory the. I close second would be from when the ComGuard revealed itself is very heavily armored but... The first three-legged BattleMech, was devised in the Rimward Periphery the Inner Sphere to deal with still... Even a Catapult AC/5 removed, replacing it with a single PPC LRM-10. King of the standard 9B, the 1N can mete out punishment over a very long range thanks to Large. The Thunderbolt 5SS is a light 'Mech designed specifically to carry a new of! 'Mech where you 're using the ridiculously cheesy edgelord cyborg pilot in it, it take. Used to coat 'Mechs contains properties designed to absorb electromagnetic radiation remember, youre not going to be going to. Hatchet, any target is in danger when close to the Hatchetman mount up to 50 tons of make... Change quickly to fit the situation 'Mechs only further inflamed the major players into attacking each other as user!, Large Lasers, and/or PPCs if the environment isnt too hostile man crew gunner. Additional decimals on some velocity quirks for increased precision say my best mech is one of the fights was hellstar... Autocannons, and long range after assaults, individual pilots in notable mechs made the impact. Threaten from close or long range, the Dragon 1N is passable at many PPC, a. The Stalker 3F is an overgunned Assault 'Mech, the Enforcer packs a alpha. Clans are a major antagonistic faction in the PC games and the Archer and for.

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